Training

InfoMaster™, training through games

■  Innovation 128 proposes an internal seminar to raise awareness of and provide training in technological and strategic watch. This seminar, which lasts six hours, uses the game InfoMaster™, a fun training support, especially developed for this purpose by Innovation128.

Tried and tested training support

■ During this seminar, participants will:

  • discover the particular challenges related to good information management in their company,
  • identify internal and external information sources that the company may use,
  • circulate information between different departments,
  • learn to better organise themselves in order to optimally exploit information in the decision-making process.

■  InfoMaster™ took several months to develop and has been subject to many tests in companies of all sizes in every sector. Today, some 100 small and medium companies and industries and large companies have played and learned to put watch activities into practice via InfoMaster™. In relation to classic training methods, it presents three advantages:

Having fun and participating

■  The use of entertaining elements enables each participant to have fun and take part actively, and therefore to learn better.

Working on the company's real situation

■  The game is designed so participants “work” on the company’s specific environment: its activities, its know-how, its products, its markets, its customers, its suppliers, regulations in the sector, etc.

Thanks to this customisation to each company, participants can fully identify with the concepts and methods, without them being considered too theoretical.

Use of operational results

■  After the game, in addition to raising awareness and transferring knowledge, the company can have access to precious results to start (or develop) its watch activities:

  • the main themes that should feature in the Watch activities and their order of priority according to the importance they have for the company,
  • a list of different useful information sources,
  • a short and medium-term action plan to enable company managers to define and mark out the path to take.

A facilitator-mediator

■  InfoMaster™ is played by 5 players per table, bringing together staff with different roles in a company (management, technical, production, sales, marketing, purchasing, export, etc.). This mix is an essential element that must be considered when forming the groups.

During the session, several groups can play (up to 3 tables, i.e. 15 participants) with one moderator.

■  The groups are assisted by a moderator, whose role is to:

  • outline the general principles of the game (5 minutes),
  • manage time (the game should last 4 hours),
  • provide assistance in the event of blockage or question.

The moderator has a full guide which details each sequence, specifying the targets and the rules; answers to questions are also in this guide.

All the necessary elements (board, cards, stickers, road maps, guide) are put together in a case.

InfoMaster™can then be very rapidly deployed in an organisation, with a series of subsequent sessions being moderated by in-house moderators who have already taken part in a session. Cases with all the necessary material and the Guide are available on request.